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Ubisoft e Massive Entertainment hanno annunciato che nella giornata di martedì 14 maggio i server di Tom Clancy’s The Division 2 andranno offline per dare l’opportunità al team di effettuare dei lavori di manutenzione.
Le operazioni cominceranno alle 09:30 e dureranno approssimativamente 3 ore. Durante la manutenzione verrà reso disponibile il Title Update 3, che peserà all’incirca 6,5 GB su tutte e tre le piattaforme. Se ne avete l’opportunità, vi consigliamo di lasciare i vostri dispositivi accesi per consentire l’installazione automatica dell’aggiornamento.
Le note complete della patch verranno pubblicate nel corso della giornata di domani, ma alcuni dettagli sono già noti. Verranno migliorati il PvP e il loot, e soprattutto verrà reso disponibile “Operazione Cuore della Notte”, il primo raid per 8 giocatori del franchise. La sua pubblicazione, in realtà, era attesa per lo scorso 25 aprile, ma il team ha deciso di posticiparlo per avere più tempo per rifinire al meglio l’esperienza di gioco. È stato specificato, inoltre, che il Gear Score non verrà aumentato. The Division 2, ricordiamo, è disponibile su PlayStation 4, Xbox One e PC.
To make the journey into The Power of Now you need to leave your analytical mind and its false created self, the ego, behind. Access to the Now is everywhere – in the body, the silence, and the space all around you. These are the keys to enter a state of inner peace. They can be used to bring you into the Now, the present moment, where problems do not exist. It is here you find your joy and are able to embrace your true self. It is here you discover that you are already complete and perfect.
Although the journey is challenging, Eckhart Tolle offers simple language in
June5.0 out of 5 starsI had spent my life reading thousands of books trying to “figure it out” to make my way to a place of happiness and functionalit
June 5, 2017Format: Kindle EditionVerified PurchaseI
was feeling suicidal and had been for two years. I was completely done
with life, with trying to heal my emotional traumas, limitations and
with trying to be a full-functioning adult. I felt trapped inside an
endless corridor of meaninglessness and pain.The Saturday morning when I
was contemplating really ending it, I heard an inner voice say “one
last book, read one last book and if you still want to kill yourself, go
ahead.” This was my “last book” I read it three months ago and haven’t
returned to that dark and hopeless place yet.
It taught me how to disconnect from the insanity of the mind. I had spent my life reading thousands of books trying to “figure it out” to make my way to a place of happiness and functionality, what Tolle explains that trying to solve the problems of thought from the level of thought is an impossibility. When we let go of mind-consciousness we do not become a meditative vegetable, instead, we gain access to the consciousness of our whole body and a more advanced awareness. I know it sounds weird, but it works. When I can stay present everything I do becomes more effective, and my social skills are way better now then they have ever been.
I don’t mean to say that this is the be-all and end-all to human growth, but it has in fact saved my life, so I figured it at least deserved a good review. I am no longer helpless in the face of crushing memories and emotions. Thank you, Mr. Tolle. 1,402 people found this helpful
The attack is ongoing, and the malicious scripts are still live, at the time of this article’s publishing.
Both hacks have been spotted by Sanguine Security founder Willem de Groot earlier today and confirmed by several other security researchers.
Alpaca Forms is an open-source project for building web forms. It was initially developed by the enterprise CMS provider Cloud CMS and open-sourced eight years ago. Cloud CMS still provides a free CDN (content delivery network) service for the project. Hackers appear to have breached this Cloud CMS-managed CDN and modified one of the Alpaca Form scripts.
Currently, it is unknown how hackers breached Picreel or the Cloud CMS’s Alpaca Forms CDN. In a Twitter conversation, de Groot told ZDNet the hack appears to have been carried out by the same threat actor.
The malicious code logs all content users enter inside form fields and sends the information to a server located in Panama. This includes data that users enter on checkout/payment pages, contact forms, and login sections.
Cloud CMS has intervened and taken down the CDN that was serving the tainted Alpaca Forms script. The company is now investigating the incident and clarified “there has been no security breach or security issue with Cloud CMS, its customers or its products.” Currently, there is no evidence to suggest this, unless Cloud CMS customers used the Alpaca Forms script for their sites on their own.
In the past two years, attacks like these ones have become quite common. Known as supply-chain attacks, hackers groups have realized that breaching high-profile websites isn’t as simple as it sounds, and they’ve started targeting smaller businesses that provide “secondary code” to these websites, and thousand others.
They targeted providers of chat widgets, live support widgets, analytics companies, and more.
Motivations vary depending on the group. For example, some groups have hacked third-party companies to deploy cryptojacking scripts, while others have used the same technique to deploy specialized code that steals only data entered in payment forms.
Today’s attack is different because it is quite generic, targeting every form field on a website, regardless of purpose.
UPDATE: Article updated with comments from Cloud CMS.
Xbox One exclusive (and launch title!) Ryse: Son of Rome was probably the last video game Crytek made that people actually heard of or cared about. Since the game launched in 2013, Crytek went through a major reorganization; was more than once unable to pay its employees; sold off a bunch of studios and assets, and today is known mainly for suing the makers of Star Citizen.
That’s not to say that things were peachy-keen up to the point Ryse, a third-person action-adventure, finally launched. Its development goes all the way back to 2006, and at one point, like just about every development hell game from this time period, was going to be a Kinect 1.0 title. We can now see what Crytek developers were noodling on around that time thanks to an Xbox 360 developer kit that someone picked up at auction, and whose contents were posted to YouTube on Friday by Prototype Preservation (seen via Eurogamer).
The game was called Codename: Kingdoms at this point, although it definitely carried the Ancient Rome theme and quick-timer events for which the finished title was known. A major difference is that Codename: Kingdoms was a first-person hack and slash, whereas Ryse was a third-person adventure.
But the Codename: Kingdoms menu also features an option called “Mass Battle test level,” which suggests that some elements of Ryse’s huge set-piece battles (where the player commands NPCs) were envisioned early on.
Otherwise, to say this is a very rough build is an understatement. Apparently the mission shown is an “E3 Demo level,” but in no way is this kind of thing ready for the L.A. showfloor, closed doors or otherwise.
But I do think it’s fun to watch along and make up dialogue for the mute stand-ins of what looks like a rather typical action-adventure setup. Such as:
PLAYER: (pushes windows open)
WIFE: By Minerva was that you?
PLAYER: (manfully) You’re gonna wanna give that a minute.
WIFE: My love, our home is homely, but we are happy and surely no one will choose now to attack us, radicalize you and set you on a course of revenge.
CHILD: Father, Timmy brought some tetrodotoxin to school and I can’t move my arms.
MOTHER: Hush, child, I told you Law Abiding Citizen was a grownups only movie.
(door flies open)
THUGS: You betta ask somebodayyyyyyy!
Things get really weird when the player starts mime-fighting bad guys atop the dry-docked barge, and then it’s basically unplayable once that launches into the Tiber. Ryse: Son of Rome was supposed to inaugurate a new IP, according to Crytek’s Cevat Yerli, but of course we know how that turned out. Rumors at the time suggested that Microsoft and Crytek disagreed over who would own the Ryse franchise, which Yerli denied. Whatever the case, the sequel was never made, and Ryse is still Crytek property.
Speaking to The Korea Herald, Samsung CEO Koh Dong-jin has confirmed the radical Galaxy Fold smartphone will return after orders were surprisingly cancelled last week. Koh even stated that “we will not be too late” when asked if the Galaxy Fold could be back in the hands of buyers before the end of May (the original launch month).
This would be a dramatic turnaround following a nightmare few weeks for what was the world’s first commercially available screen-folding phone.
Initially lauded by Samsung on stage in February, things quickly turned sour when the first batch of review units began failing in April. After initially dismissing the error, Samsung became uncharacteristically defensive, pulling teardowns of the device and demanding the return of all devices. Then last week, customer orders were stopped.
The developments led to mocking and memes, but Koh’s statement is great news. Folding phones have the potential to re-energise the flagging smartphone sector and a shape-shifting form factor is far more interesting than another bezel, notch or megapixel war.
Yes, the Galaxy Fold is clearly a generation one product but it is also has greater ambition than even the year’s most feature-packed smartphone. And with rivals like Apple actively testing the format, everyone should want the Galaxy Fold to succeed so the pressure to respond mounts. At this stage, the odds remain stacked against the Galaxy Fold regaining its credibility, but it’s back in the game and that’s what counts.
More On Forbes
Headlining the news is confirmation that Apple is indeed upgrading the iPhone 11 and iPhone 11 Max (names TBC) with an additional ultra-wide angle lens to complete a new triple camera array (specs here), while the iPhone XR2 will move to a dual lens setup with the addition of optical zoom similar to the iPhone X and XS. Adding software brains to hardware brawn is an “auto-correction feature” which can “fit people back into a photo who may have been accidentally cut out” – presumably through smart use of the ultra-wide lens.
All three new iPhones will also have reverse wireless charging, allowing users to charge compatible devices (such as the AirPods wireless case) just by placing them on the back of the phone. This is a popular feature already seen on Samsung and Huawei models. Meanwhile, at the heart of the new iPhones will be Apple’s next-gen A13 chipset and Bloomberg states it entered test production in April with mass production is expected to begin this month.
Bad news? Bloomberg confirms all three iPhone models will indeed look identical to the two-year-old design of their predecessors, except for their new bulbous square hump which will house the rear cameras (yes, even on the dual lens iPhone XR2). Apple is also making them “about half a millimeter thicker”, but optimists will hope that means larger batteries.
Within Apple, Bloomberg says the new iPhones are codenamed D43 (iPhone 11), D44 (iPhone 11 Max) and N104 (iPhone XR2) though the final branding is yet to be finalised. An Apple spokesperson declined to comment on the news, which is standard policy.
Yes, Apple’s not making its most stylish iPhones this year but with just four months to go, they remain a smarter buy than the troubled iPhone XS and XR. That said, if you can afford to skip an upgrade, Apple appears to have far more exciting plans for next year.
More On Forbes
Another day, another episode of Equity. This time it was an emergency episode, because Uber (finally) went public and a lot of financial folks were quite looking forward to how it would perform on opening day. Turns out it didn’t do so well.
Kate and Alex had a lot of questions about why? Was it the company’s fault? Was it simply the macro market? Was it something else altogether? And then there was the fact that it wasn’t a great week for the stock market or U.S.-China trade relations.
But don’t cry for Uber. As Kate Clark reported, the ride-hailing company still has $8.1 billion to play with to grow itself into a more profitable company.
And now we watch as Uber navigates the public markets.
Kate: Uber was a different story [than Lyft]. I think we expected a really similar pricing scheme, but we saw Uber set a price range of 44 to $50 per share. And they ultimately priced at $45 per share only to sink pretty significantly right off the bat. They began trading this morning at $42 a share and now they’re-
Kate: Yeah. Now they’re, what? Floating at around $41. So they’re dropping. I think everybody is a little bit surprised by that.
Alex: Yeah. So the reason why we thought they were going to raise their range was because it felt a bit conservative. The 44 to $50 per share IPO target range for Uber felt like almost a mulligan. Like, “We’ll put it out there. We’ll get 3X demanded at the top end. We’ll raise the range four or five bucks a share, price it towards the top into that, get the valuation where we want it.”
Alex: And to see them price it 45 is shocking.
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Dreams is an amazing game, and this Metal Gear Solid project shows its potential for remakes of game levels beyond Super Mario Bros 1-1.
Dreams maestro Bearly Regal has been working on a remake of the first section of Metal Gear Solid within the early access version of Dreams, Media Molecule’s incredible PS4 exclusive game-builder. Although they’ve borrowed a model of Snake while they work on their own, they have crafted the other visual assets themselves, while some of the sound effects have been crowdsourced from the Dreams community.
The video below is a great showcase for just how powerful Dreams’ game creation tools are.
It looks and feels pretty authentic already, but this is still a work in progress. Dreams only entered paid early access on April 16, so this has come together pretty fast.
This is not the first time we’ve seen part of a game recreated in Dreams. Back in January, during the beta period, someone recreated part of Dead Space within Dreams (sadly the footage went down as it was, at the time, breaking an NDA).
Meanwhile, if you’re hungry for more Metal Gear remakes, here’s the intro redone in Unreal Engine 4.
Hopefully we’ll see more fun fan projects like this. Personally I’m holding out for a MGS 3 remake, if only so we can use some sort of ‘I’m still in a Dreams, Snake Eater’ pun.
Red Dead Redemption 2 is a masterpiece at every level. From gameplay, to design, to story and performance. And yes – there is violence. Loads of it. Six months since its release, it’s also the only game to make me question the violence of the gameplay itself. Be it right, wrong, or somewhere in between.
Arthur Morgan, Red Dead Redemption 2‘s protagonist, is a man with a violent past. Step by step he trudges his long road to redemption, and struggles to make peace with his nature. Morgan’s story stays with you, an experience that has more in common with Heart of Darkness or Unforgiven, with great books and films on violence, than with other video games. It is a big call to mention a video game in such company, but it is fitting.
With Red Dead Redemption 2, developer Rockstar has created something that will stand the test of time. They not only have done that but made it accessible to a new audience who might not feel the need to sit down and read Conrad or Melville.
When it came out the uproar of violence in video games chimed again. Calls for it to be banned and censored were loud. But would you strip those other pieces of art of that same violence? I’d argue in doing so reduces their impact. So, it begs the question. Is Red Dead Redemption 2 just another mindless violent video game? Or is it a striking and artfully woven meditation on violence and consequence?
With over 275 perfect scores and 175 Game of The Year Awards, it’s hard to argue against that this game was anything but a groundbreaker. Sure, the online mode doesn’t seem to be lighting the world on fire, but the Solo Campaign is one for the ages.
The moment you step foot into Red Dead Redemption 2 the story and world swallow you up. The snowy and crisp detail of the opening chapter, to the tropical hell hole of Guarma, to the bustling streets of Saint Denis. The detail in this game is second to none and just a small element that shows how well crafted this piece of art is.
It is hyper-violent, there’s no shying away from that. It’s a game where you can feed people to alligators, murder, steal, and commit countless atrocities. But it also feels like the first game to connect and question that to character, story and the players experience.
Complex storytelling has been evident and covered in depth for a while now — The Last of Us, God of War, The Walking Dead — but Rockstar, in particular, has been an interesting company when it comes to violence. Grand Theft Auto 5, for example, felt almost like a tongue in cheek joke, covered in satire.
I remember laughing out loud a couple of times in the game when it felt that Rockstar was speaking to the player. ‘You are messed up for liking this game.’ But it was just that, a little giggle and a passing moment. At its core, it wasn’t carried through with the story or the characters. There was little consequence.
Is Dutch looking for the ‘way out’ or is it just another excuse to motivate the cycle of violence?
Red Dead Redemption 2, even from the first announcement trailer, felt different. It’s a long, slow descent into impending doom for our lead character. This path was not of the players making but already set, but the actions along the way connect to this trajectory. As Arthur questions the decisions so does the player and in the end, and it leaves a real mark.
You start on the run, a botched job not in your control. It was the take to end all takes but instead, cost members of the Van Der Linde Gang their lives and pushed the survivors into a fight for survival. The leader, Dutch Van Der Linde as a character is the perfect counter to Arthur. His motivations of violence all fuelled by the validation of doing it for the ‘family’, the gang. His charm and confidence are hard to argue with, a true leader. You know Arthur has never questioned this logic.
This changes though. Robbery after robbery, murder after murder, the hole you’re in gets bigger and bigger. Arthur questions Dutch’s motivations and the charm and confidence wash away. Is he looking for the ‘way out’ or is it just another excuse to motivate the cycle of violence?
A master artist weaves the elements of the format at their disposal together. Rockstar’s game design is just one of these elements that aides the narrative. The slow burn and time to think aren’t just for fun; it has a purpose. With limited options to fast travel and skip ahead, it leaves the player alone. The game would prefer you to travel the map, ride through the landscape, take in everything. Giving you time and space to contemplate your actions, those taken and those to come.
Did you see a chance to make an extra buck and rob the General Store? Did an innocent bystander get in the way? It usually is just glossed over, a quick load to the next mission, but here you sit with it. The stolen money in your pocket, the blood of those who got in the way, rests very much on your hands.
The detail in this game is truly a spectacle, even down to a side activity like hunting and providing for the camp. The Gang’s camp is designed to reward players who provide for the others — bringing in food for the camp playing the most significant part. Hunting game is a necessity, and small detail in its design helps bring violence to the front once more. Much like the game edging you away from skipping time in travel, when hunting the game does not let you skip the skinning of the animal. So even though you’re providing for the camp, there is cost and consequence to those actions.
The game never lets up on the core themes. Even side missions that seemed disconnected weave into Arthur’s struggle, but it’s the contrast of their outcomes that makes it so striking. Without completely spoiling them, two stand out. One ‘Charlotte the Widow’ and the aptly named ‘Do Not Seek Absolution’. Rockstar makes no definite statement on good or bad, right or wrong. Just because you make the right decision, in the end, doesn’t undo a previous wrong action. But on the flipside Arthur’s skillset and violence, although in a different context can impact others positively.
It’s this nuance and mastery that leads Arthur and us to a fitting conclusion, a violent sum of all its parts. Your actions in-game do impact the outcome, but only slightly. What stays was the journey that took you there, and it’s one I look forward to jumping in to again. It’s easy to cast a video game aside as mindless entertainment, but this isn’t that game. So, if you haven’t, play through the violent story of Arthur Morgan and the Van Der Linde Gang. And then see what you think.
Tom Phillips is an Adelaide-based writer and producer who makes things up and puts them on paper. He tweets at @phillipstw